![]() It can help to bolster Sanity (SAN) before a unit goes insane but even once an investigator goes insane, you can still use the skill on that unit to restore them. Use Psychoanalysis: This is a vital skill in the game and while initially only Emma Gold is ready to use it, it is recommended that you train and equip others to also.So, you can often stop them from maximising their assault by forcing it to move just 1 square to attack you and if you’ve completed your attack and you have a few AP left, then step away! Cost the enemy Action Points (AP) to attack! Many enemy units that come in close to get you, can do 2 or more attacks if they don’t have to move.So if you know where the enemy may spawn in from, or don’t have enough action points to move and attack, then take advantage of this and let them come to you! Another example is to shoot at an enemy but saving enough Action Points for a close combat attack, then switch weapons to a blade or club at the end of the turn so when the enemy closes in during their turn, they get attacked. Use Overwatch: Any Action Points (AP) left over can be used to deliver a single normal attack during the enemy turn.From here you will have 1 to 4 turns to get medical attention to it although if you complete a level and a unit is unconscious, you won’t lose that unit. ![]() Unconscious units are not dead! Once an investigator’s Hit Points (HP) reach 0 it becomes unconscious.Plus you can then save your First Aid kits to restore unconscious units. This makes them great positions to defend against waves of attacks as you can heal damage each turn. Medical Stations as strong points: Each turn an investigator is on a valid square next to a medical station, it will be healed some damage.For example if you are in a crater and the enemy is closing in, move so they have to engage you where you are in cover and they are out of cover, rather than you both end up in the crater. So wherever possible, position your investigators in cover and try to force enemies out of cover. Use cover: Any unit in cover (a trench or crater, the little green shield next to a unit indicates it is in cover) is harder to hit.Another tactic is to give a newly conscious unit a dose of Syringe so they have some Action Points that turn to move or fight. It may be best sometimes to kill off some of the enemy before you restore an investigator. Protect wounded investigators: When you use a First Aid Kit on an unconscious investigator and revive them, they can’t move that same turn so are vulnerable to attacks.Carefully use these options to spend the XP (experience) and money ($) earned to improve your team. Upgrade to survive: At the end of each mission you will have a chance to upgrade your team’s stats, skills (via the Investigator Upgrade) and weapons, equipment and armour (via the Quartermaster).Each enemy unit you remove is one less who can attack you during the enemy turn. Concentrate your attacks: It can help to focus several of your attacks onto a single enemy unit to kill it rather than damaging several units. ![]() Having trouble vanquishing the dark forces of the Mythos? If so here are a few hints and tips to help tip the balance of play in your favour. Call of Cthulhu: The Wasted Land is a tactical RPG from Red Wasp Design set against the backdrop of World War One Lovecraftian horror.
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